Dwarf

Personality :

Dwarves are slow to laugh or jest and suspicous of strangers, but they are generous to those few who earn their trust. Dwarves value gold, gems, jewelry, and art objects made with these precious materials, and they have been known to succumb to greed. They fight neither recklessly nor timidly, but with a careful courage and tenacity. Their sense of justice is strong, but at worst it can become a thirst for vengence.

Physical description :

Dwarves stand only 4 to 4 and a half feet tall, but they are so broad and compact that they are on average almost as heavy as humans. Dwarven men are slightly taller than dwarven women and noticeably heavier. Their skin is typically deep tan or light brown, and their eyes are dark. Their hair is usually black, gray, or brown, and worn long. Dwarven men value their beards highly and groom them very carefully. Dwarves favour simple styles for their hair, clothing, and beards. They are considered adults at age 50 and can live to be over 400 years old.

Relations :

Dwarves get along passably with humans and half-elves. A common Dwarven saying is “The difference between a friend and an acquaintance is about a hundred years.” Humans, with their short life spans, have a hard time forging strong bonds with dwarves. The best human relationships are between a human a dwarf that like the human’s parents and grandparents. Dwarves fail to appreciate the subtlety and of the elves, but they have found common ground in the fight against their enemies. Dwarves often keep to themselves in their mountain homes. Dwarves have a common enemy in the Ssthar. Since as long as dwarves have recorded history, they have been in conflict with the Ssthar.

Alignment :

Dwarves are usually lawful, and they tend towards good. Adventuring dwarves are less likely to fit the common mould, however, since they are more likely to be those who did not fit perfectly into dwarven society.

Lands :

Dwarves have many holdings about Ardentor. Usually, where there is a mountian, one can find a dwarven settlement. Dwarves generally do not enjoy travelling, so they often have members of the other races work as their go-betweens in trade. Some dwarves, however, do find themselves more comfortable (or simply more profitable) in other civilized lands. Dwarves avoid the perilous wastes by remaining within their homes protected from the sun. Although they rely on outsiders for certain luxury foodstuffs, they do have their own array of fungus and underground plants that don’t need sunlight to prosper. They have underground aquifers which supply them water and are self-sufficient in most regards, trading out their fantastic works of metal such as weapons and armor in exchange for trade goods which they can’t find in their lands.

Language :

Dwarves speak their own language of dwarvish. Most dwarves keep to themselves and don’t have the opportunity to learn outside languages but those that do venture out such as adventurers, travellers, messengers, traders etc will often pickup Common or other racial languages as needed to get their jobs done. Dwarvish is a very stern and punctuated language. Dwarvish is not an elegant language and typically lacks a lot of fluff or pomp compared to other languages. Dwarves get to the point and don’t see the need to elaborate using 20 words when 4 will do.

Traits :

Ability modifiers : -2 Charisma, +2 Constitution
Type : Humanoid (dwarven)
Size : Medium
Speed : 20 feet
Traits / Abilities :
> Darkvision
> +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction, unsafe stone surfaces, shaky stone ceilings, and the like. A dwarf who merely comes within 10 feet of unusual stonework can make a check as if he were actively searching, and a dwarf can use stonecunning to detect stonework traps as a rogue can.
> +2 racial bonus against poisons.
> +2 bonus on saving throws against spells and spell-like effects.
> +1 attack rolls against Ssthar the dwarves’ common enemies.
> +4 dodge bonus against giants, the ancient enemy of the dwarves. Note that when a character loses his dexterity modifier, it loses any dodge bonuses as well.
> +2 racial bonus on Appraise and Craft checks related to stone or metal items.
Languages : Dwarvish
Favoured Class : Fighter
Level Adjustment : +0

Starting ages :

Base : 40 years
Simple : +3d6
(for Barbarians, Rogues or Sorcerers)
Moderate : +5d6
(for Bards, Fighters, Paladins or Rangers)
Complex : +7d6
(for Cleric, Druids, Monks or Wizards)

Ageing effects :

Middle age : 125 years
(-1 to physical abilities, +1 to mental abilities)
Old : 190 years
(-2 to physical abilities, +1 to mental abilities)
Venerable : 250 years
(-3 to physical abilities, +1 to mental abilities)
Maximum age : +2d100 years

Random Height & Weight :

Male
> Base Height : 4’2"
> Height modifier: +2d4
> Base Weight: 130 lb
> Weight modifier: (Height modifier x 2d6 lb)

Female
> Base Height : 4’0"
> Height modifier: +2d4
> Base Weight: 100 lb
> Weight modifier: (Height modifier x 2d6 lb)

Dwarf

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